Mike Tyson once said “Everyone has a plan until they get punched in the mouth” and you can expect when the time comes, the hackathon will punch you in the mouth. But does that mean there’s no point in planning? Not at all. Having a plan before the event starts means there is more allowance for things to go wrong.
Going into this hackathon, my team made sure we knew the foundations of what we were going to build. This covered the kind of game we were building, how many players we were going to accommodate, what tech stack we were going to use, what our Minimum Viable Product (MVP) was and when we expected to achieve it. This way when changes needed to be made, we were able to pivot as needed around our plan.
We also made sure to estimate how long we thought it would take to reach our MVP and gave ourselves a couple of hours of buffer time for things to go wrong, which they did.